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I'm hoping our eventual Judge implementation will have a set of parameters which will allow GMs to specify mix-and-match sub-variants to their own tastes, from pure DuelDip (DD) style to pure Intimate (ID), and with any number of players from 2 to 6. All these various parameters would be enabled by specifying a Judge variant named something like "Mercenary". The parameters would be something like (* signifies default): Parameter value range effect ---------- --------------- -------------------- Players 2*-7 Specify how many powers are "real" players. BidSeason Winter*-Fall Which season for bidding for neutrals. [no]OverBidding n/a Is overbidding allowed? [no]CarryOver n/a Do unused credits carry over to next year? InitialBalance 0-20* How many credits each power starts with. IncomeType Rent*/Fixed How you earn new credits. Income 1*-12 How much income you get (per center or per bid season, depending on IncomeType). NonMovement Ordered*/NMR/ How are orders for mercenaries determined Greedy during non-movement phases? NonPlayer NMR*/Greedy/ How non-player powers retreat and build (if not Random controled by NonMovement). VictoryCond Standard*/Intimate ID would then be: Players 2/BidSeason Winter/OverBidding/CarryOver/InitialBalance 17/ IncomeStyle Rent/Income 1/NonMovement Ordered/NonPlayer NMR/ VictoryCond Intimate while DD would be: Players 2/BidSeason Spring/noOverBidding/noCarryOver/InitialBalance 12/ IncomeStyle fixed/Income 12/NonMovement NMR/NonPlayer random/ VictoryCond Standard And an interesting but as yet unnamed variant which might be the best of both worlds would be: Players 2/BidSeason spring/OverBidding/CarryOver/InitialBalance 3/ IncomeStyle Rent/Income 1/NonMovement Ordered/NonPlayer Center/ VictoryCond standard
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