Index: | Jon's home, ID home, bottom, signon, thaw, bidResults, sumbit orders, retreats, fall, adjustments, victory, |
Intimate Diplomacy the Semi-Automated Way Intimate Diplomacy played using the Judge and my mini-adjudicator is a mix of automated, semi-automated, and manual processing. When the game starts, you will be told which power you will be playing, and given a password to use to sign on with. You may change the password, but remember what the old one was. You'll be using it to control your mercenaries during retreat and adjustment phases. Sign on to the game using the standard Judge signon syntax. For example, suppose you've been assigned to play Turkey in game id97t1, with a password of Turkeyz: example: signon tid97t1 Turkeyz The judge will tell you that it is currently Spring, but in reality it is "Thaw", a season which occurs between Winter and Spring. Thaw is when bidding occurs. Every Thaw there will be a broadcast containing the current credit levels for both players: example: *** Available credit for bids, thaw 1901 *** example: reserve income total example: R 16 4 20 example: T 17 3 20 To bid, send a message containing your bids via "press to m". Since this is a tournament with many games to adjudicate, and i have to handle the bid mail "by hand", please submit your bids one-per-line, in the format BID. For example, if you're still Turkey in id97t1, you might say: example: press to m example: bid t r 8 example: bid t a 4 example: signoff Upper vs. lower case doesn't matter. You may spell out the power names if you wish. You may also submit bids via the bidding form. Since Thaw isn't recognized by the judge, the judge won't enforce Thaw deadlines. I would prefer to receive your bids within one day after the previous year's adjustment results. However, i will accept bids up until the Spring deadline. In the event that i receive both players bids before the deadline, the Spring Movement phase deadline will be either the remaining time, or two days, whichever is further away. If both bids are not received by the spring deadline, the bidding will be processed, with the delinquent player (or players) bidding 0 on all mercenaries. After the bidding is processed, a broadcast will be sent containing the results: example: ===== spring 1901 ===== example: example: *** Bidding Results *** example: example: --- Player Bids --- example: A E F G I R T example: R 3 2 2 3 2 - - example: T 6 2 2 0 2 - - example: example: --- Reserves --- example: Russia 17 example: Turkey 14 example: example: --- Mercenary Control --- example: Austria controled by Turkey example: England uncontroled example: France uncontroled example: Germany controled by Russia example: Italy uncontroled example: example: Proxies for controled mercenaries submitted. All of units of the mercenaries controled by a power will have PROXY orders issued. Uncontroled mercenary units will have HOLD orders issued. At this point, submit orders in the usual way, including orders for the proxied units: example: signon tid97t1 Turkeyz example: con - bul example: ank - bla example: smy - arm example: tri - adr example: bud - rum example: vie - gal example: signoff The Judge will process the turn normally. If there is a retreat phase, the retreats are processed in almost the same way as standard Judge games. The differences are that disloged units of uncontrolled mercenaries will be disbanded by me "by hand", and retreats for controled mercenaries must be submitted by the players. Since the judge doesn't (yet) allow proxy orders during retreats, you must sign on to your mercenaries, using the password originally given to you at the start of the game: example: signon aid97t1 Turkeyz example: rum - gal example: signoff After retreats (if any) are processed by the Judge, the Fall movement phase will begin. A broadcast will be sent: example: ===== fall 1901 ===== example: example: --- Mercenary Control --- example: Austria controled by Turkey example: England uncontroled example: France uncontroled example: Germany controled by Russia example: Italy uncontroled example: example: Proxies for controled mercenaries submitted. Then orders for your units and those of the mercenaries should be submitted in the same way as for Spring. In the event of retreats, they should be handled as described above for Spring. If there are Winter Adjustments, the same process is followed: example: signon aid97t1 Turkeyz example: build army vienna example: signoff Play will continue in this way until one player manages to get a unit into one of the other player's home centers, or until a stalemate is reached. At the end of Spring and Fall (including retreats if any), the mini-adjudicator will check for victory. If it determines that a victory has occured, it will send a broadcast: example: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * example: example: Turkey is the winner, with 102 victory points. example: Congratulations on a game well played! example: example: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "Victory points" are something i invented to simplify implementing the victory conditions. Each oponent's home center you occupy is worth 100 victory points (up to a maximum of 3), and each bidding credit in your reserve is worth 1 victory point (in fall, you add on the income from the centers you currently own). This makes a simple calculation to give the correct result for all Intimate victories. The rules also specify: 9. A game may develop into a stalemate situation once all neutral countries have been eliminated with neither player being able to break through a defensive line to meet the standard victory conditions. In this case the winner is the player with the most supply centres. In this case, each center is worth 1 victory point. If you have any questions or comments about this rather lengthy description, please don't hesitate to contact me.
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